AI Insights · Timothy · January 2024
Top 5 2D Cartoon Games on Android in New Zealand Q4 2023
In Q4 2023, the top 5 2D cartoon games on Android in New Zealand showed varied trends in downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the performance metrics of these popular games.
In Q4 2023, the top 5 2D cartoon games on Android in New Zealand exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a detailed breakdown of their performance based on data from Sensor Tower.
Scavenger Hunt from Popcore Games saw significant growth in weekly downloads, starting from 11 in late September and peaking at 3.3K in the week of October 23. The game’s weekly revenue also rose steadily, reaching up to $444 in early November. Active users increased from 402 to a peak of 6.1K by late November, before stabilizing at around 4.6K by the end of December.
Melon Chill: Fruit Drop by ABI Games Studio, released in mid-October, experienced an initial surge in weekly downloads, peaking at 5.8K in early November. However, downloads declined to 242 by the end of December. Active users followed a similar trend, with a high of 9.6K in mid-November, dropping to around 4.5K towards the end of the quarter. Revenue remained modest, peaking at $21 in early November.
Gacha Life 2 from Lunime, released in early October, had a strong start with 4.2K downloads in its first week. Downloads gradually decreased to 694 by the end of December. The game maintained a stable active user base around 5.5K throughout the quarter. Notably, there was no reported revenue for this period.
Royal Match by Dream Games, Ltd., continued to perform well with consistent weekly revenue around $20K, peaking at $23.7K in late September. Weekly downloads ranged between 900 and 2.7K, with a noticeable increase towards the end of December. Active users grew steadily from 16.8K to 23.8K by the end of the quarter.
Among Us from Innersloth LLC saw fluctuating weekly downloads, starting at 1.5K in late September and peaking at 1.8K by the end of December. Revenue peaked at $122 in early November. Active users showed a variable pattern, starting from 3.5K and reaching up to 4.4K in early October, then stabilizing around 4.2K by the end of December.
These insights, sourced from Sensor Tower, highlight the dynamic performance of these popular 2D cartoon games. For more detailed analytics and trends, visit Sensor Tower.